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    you saw that before, you know how much that is, thats allota horsey all at once

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    sagefurry said:
    It's not worth calling animated, it's just puppet-warping between different angles in the feature-temporal space. It's done by creating a batch and then interpolating between the similar weights. It's temporally consistent here because the motion module is overfitted to this exact animation. The trouble with MM tensors is they're limited to small clips before running out of memory, they're like 3D bitmap proportions of heavy data processing.

    Animation has timing and flow to it. Just because it's moving like a jerry-rig doesn't mean it's animated, it looks like its dragging MPEG artifacts around in an over-compressed video. The motion aspect isn't really a part of the neural network either so you don't get actual control over the video logic at all.
    AI animation just doesn't exist yet. Or well it does actually but current AI anim is so low res it looks like a mess of noise that barely differs from the stock trained video. Read the Tune a Video paper, it's not generating any original movement but you can use ControlNet and TD to do vid2style pretty well now. I've not seen a single so-called AI video that had original movement, the most creative it can do is just add a bit of head/arm movement to an otherwise still image. Not seen any papers yet either. Besides it's better to generate mocap data and then rotoscope that with AI. 2D copy buffer AI isn't the future of AI anims, gaussians is. Seeing these puppet animations is cringe, it's not worth the GPU cycles at all. Even NFT AI videos from 3 years ago are 100x better than these head-turn-arm-wiggle anims. Just see LeiaPix and other crap if you want cheesy parallax effects.

    i ain’t reading allat

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    Sorry for posting this one out of order. It’s the third pic in the set, and I must have closed out the tab I had for it without realizing it.

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    mocchanyen said:
    Omg I love everything about this pls more cetacean stuff :3

    Thanks! If you have any scene suggestions, fire away, because due to their difficult anatomy and aquatic situation, it limits things a bit heh.

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    Love that style. Guess dimwitdog and con5710 were involved in the tokens?

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    oh neat its you! we talked on discord about this when i ishowed it to you, not knowing you were the creator, good times. good stuff!

    Updated

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    parszuki said:
    Mlem... again? :)

    Mlem... regardless of the genre - as long as the character has hooves!

    i thought it was her lip but it could definitely be a mlem. :) i should do more hooved creatures, so many dogs!

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    was bugzie_mucksticky supposed to be the character or the director? i can fix it for you. edit: nevermind

    Updated

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    slidy said:
    I love the combination of the cute owl and the cool mecha! Maybe you could make more birds wearing mechas?

    Totally! I'll see what I can do!

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    I love the combination of the cute owl and the cool mecha! Maybe you could make more birds wearing mechas?

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    yalonip said:
    this is inconceivable. this is the first time ive seen an even remotely proportionally correct monitor lizard, let alone locked in a pose with a human. The skin and cloth wrinkles are correct, the leaves look amazing, the general physics /dynamics seem right, the dude has 2 legs despite the side view, both boots have buckles in the right place, the colors and textures are consistent, and the number of fingers, fingernails, and claws are correct.

    I'd love to see a video or something about the workflow, or really anything related lol. this is remarkable.

    Some big praise, thanks! <3

    Regarding workflow, there's a few different methods I use. But for this one... well let's just say your comment about a proportionally correct monitor lizard is notable, because yeah I haven't ever gotten SD to generate a monitor lizard like that. Bing's image creator (dalle powered) can do one well though. So I prompted for side view of a human carrying a monitor lizard slung over his shoulder and got this

    I brought that into an image editor and started moving body parts around (and swapping in a whole different lower half for the guy). Then I doodled in a background with some broad brush strokes and began rendering it in SD piece by piece.

    Updated

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    what an absolutely incredible jump in quality compared to your old gens. amazing job!

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    yalonip said:
    willing to spill the secret as to how you get this style?

    Sure ! Here's the starting metada for this one. I think I only changed the prompt when I inpainted the background characters.

    (solo, anthro, panther, black fur, black body:1.2)
    (fancy intricate Lisianthus (flower) translucent clothing, jewelry:1.2),
    (bedroom eyes, presenting flaccid penis, skimpy,pinup:1.2)
    BREAK
    smug,
    detailed amazing background,
    on a street, afternoon
    BREAK
    by tohfu, by haps, by negger, by lynncore,
    by demicoeur, by raas, by zackary911
    
    Negative prompt: (female,vaginal,pussy,breasts:1.3),signature, text, (monochrome:0.33), simple background, solo, muscular, blurry,
    Steps: 30, Sampler: DPM++ 2M Karras, CFG scale: 10, Seed: 1385092611, Size: 864x1056, Model hash: 2f64e9b15b, Model: indigoFurryMix_se01Vpred, Denoising strength: 0.7, Hypertile VAE: True, CFG Rescale: 0.5, Version: v1.7.0

    Updated

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