7th August: We're looking for some help keeping e6ai.net running, if you have some experience with coding and would like to help please have a look here
Welcome to e6AI! Here you can find a place to explore all the furry creations made by, or with the help of, AI. With AI art generation being such a new and exciting technology we decided it would be worthwhile to have a central place where people can share their various creations, as well as more easily provide additional information about the creation, like what prompts and models were utilized.
For a quick start on how the site works have a look at our Search Cheatsheet, our Rules, and our Uploading Guidelines.
Simersai
MemberAnd if, on the contrary, I want to travel like this?)
Lerasch
MemberThis kind of delay is one I'd look forward to. :P
YaLonip
Memberthis is inconceivable. this is the first time ive seen an even remotely proportionally correct monitor lizard, let alone locked in a pose with a human. The skin and cloth wrinkles are correct, the leaves look amazing, the general physics /dynamics seem right, the dude has 2 legs despite the side view, both boots have buckles in the right place, the colors and textures are consistent, and the number of fingers, fingernails, and claws are correct.
I'd love to see a video or something about the workflow, or really anything related lol. this is remarkable.
TerraRaptor
MemberSome big praise, thanks! <3
Regarding workflow, there's a few different methods I use. But for this one... well let's just say your comment about a proportionally correct monitor lizard is notable, because yeah I haven't ever gotten SD to generate a monitor lizard like that. Bing's image creator (dalle powered) can do one well though. So I prompted for side view of a human carrying a monitor lizard slung over his shoulder and got this
I brought that into an image editor and started moving body parts around (and swapping in a whole different lower half for the guy). Then I doodled in a background with some broad brush strokes and began rendering it in SD piece by piece.
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