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    post #172861
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    j00ooe said:
    a snes emulator can run on any device since it's an old console

    ye but if i can find my original one ill get it for later im a game hoarder so i have almost all of the older consoles up to ps2 and many older win 95/98 games

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  • post #172859
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    post #172858
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    n_n said:
    Damn i have to dig up my copy for the nostalgia trip if i can't run it online in an emulator

    a snes emulator can run on any device since it's an old console

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  • post #172695
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    Your Leomon gens bring out the wildest thoughts in some of us I believe. Really hot and handsome

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  • post #172858
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    post #172845
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    j00ooe said:
    yep top gear 2 one of my top childhood games, I actually won a race for the image on screen

    Damn i have to dig up my copy for the nostalgia trip if i can't run it online in an emulator

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  • post #172745
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    n_n said:
    Wow that's a blast from the past. Top gear?

    yep top gear 2 one of my top childhood games, I actually won a race for the image on screen

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  • post #172839
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    Middle for me :P
    well they all are really if i can pick all at once

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    post #172845
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    post #172808
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    billythebob30466192 said:
    I originally started out with Wild Safari 2.0 for inpainting, then Mess of a furry fusion, before staying with IffyMix V6.0. I did use a canine anus LoRA along the way, but it looked too big for my liking and the style didn't fit the surrounding texture. So I continued generating without it.

    I'm also noticing that there is a chance that the areas where inpainting doesn't happen changes in saturation, and sometimes lowers the quality in the background. Saturation changes seems to be more common when zooming up to just the area of the masked area (framed area gets saturation change, very noticeable when comparing the framed and non-framed area), which is annoying as it's how one gets a better quality inpainting output. Might be an issue with just Draw Things, but an issue is an issue nonetheless.

    I have had the best results sketching over what I want a part to look like then using inpainting to add detail. I use InvokeAI as I have found it has the best tools for inpainting and it as a UI that is like photoshop that I am used to working in. I use Indigo Furry Mix XL for 2d and realistic inpainting as it has a good undstading of furry anatomy.

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  • post #172684
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    zabern said:
    What models are you using for inpainting? I use several ponyXL and Illustrious for 2d work, and there are several canine genitalia lora's that work well.

    I originally started out with Wild Safari 2.0 for inpainting, then Mess of a furry fusion, before staying with IffyMix V6.0. I did use a canine anus LoRA along the way, but it looked too big for my liking and the style didn't fit the surrounding texture. So I continued generating without it.

    I'm also noticing that there is a chance that the areas where inpainting doesn't happen changes in saturation, and sometimes lowers the quality in the background. Saturation changes seems to be more common when zooming up to just the area of the masked area (framed area gets saturation change, very noticeable when comparing the framed and non-framed area), which is annoying as it's how one gets a better quality inpainting output. Might be an issue with just Draw Things, but an issue is an issue nonetheless.

    Updated

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  • post #172832
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    n_n said:
    Niiiiice :D No mneed for him to eat a ton pineapple then

    LOL!!! 🤣🤣🤣 Nah! I incorporated some real world attributes! The lore is as deep as a shot glass but thought it would be a nice touch!

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  • post #172808
    24 20 5 E

    Happy Canada Day!
    Hope you have a great one, with plenty of good food, good company, and something unapologetically Canadian!🍁

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    post #172798
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    И ты, брат, познал к чему ведут её слова: "Милый, давай купим маленькую собачку. Не волнуйся, выгуливать её буду только я".

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  • post #122412
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    post #172808
    24 20 5 E

    What models are you using for inpainting? I use several ponyXL and Illustrious for 2d work, and there are several canine genitalia lora's that work well.

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  • post #172834
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    post #172772
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    fluffbringer said:
    I don't know Balloon does it or what pipeline he uses but he is the closest i've seen to make them perfect with things like this:

    post #157334

    And this:

    post #159466

    and he has this one that i still consider the most photorealistic video i've seen of an anthro:

    post #165799

    I wonder how he got such impressive results TBH. That last one, even if the video is blurry you can see the light diffuse through her fur in the chest. It's not like all of yours are bad either some look really good like this one:

    post #148607

    But I get that video models can be trickier to get the desired result.

    The only way I have found to get it to be consistantly furry is to have the chest shown already in the frame. The first frame you see in the video is the base image I create, and there I can create furry chests. There are lots of models to work with in the image department for realistic.

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  • post #172830
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    post #136392
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    post #172832
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    Niiiiice :D No need for him to eat a ton of pineapples then
    (fixed my typos)

    Updated

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    zabern said:
    The biggest issue is that the models are trained on real human anatomy, as a majority of the data for photorealistic generation is real people.

    I don't know Balloon does it or what pipeline he uses but he is the closest i've seen to make them perfect with things like this:

    post #157334

    And this:

    post #159466

    and he has this one that i still consider the most photorealistic video i've seen of an anthro:

    post #165799

    I wonder how he got such impressive results TBH. That last one, even if the video is blurry you can see the light diffuse through her fur in the chest. It's not like all of yours are bad either some look really good like this one:

    post #148607

    But I get that video models can be trickier to get the desired result.

    Updated

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  • post #172808
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    Almost made me think of the shiba inu meme XD
    Big remake, so graphic, much wow

    Seriously tho this looks damn good 👍

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    inducive-thoughts said:
    Damn it's crazy the other 2 got deleted. I saw your other posts and they looked fine to me, I even favorited them. At least you're not discouraged, hope to see the animated version

    I agree, I thought they where fine. on close examination I agree with there notes on the teeth but you had to look close to notice anything. Like I noted, it dose encourage people to only post the best and to take there time with images, so I get it.

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  • post #122995
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    post #172793
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    post #172793
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    post #172794
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    Damn it's crazy the other 2 got deleted. I saw your other posts and they looked fine to me, I even favorited them. At least you're not discouraged, hope to see the animated version

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  • post #172787
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    post #172799
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    nocheamante said:
    Love your style with more natural sized bits and realism. Keep em coming

    Your wish is my command. And yes, part of why I'm doing this is just that, plenty of ridiculously huge bits around and not enough natural.

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    Not playing deadlock, so no idea who this char really is. But they look fun

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    zabern said:
    The biggest issue is that the models are trained on real human anatomy, as a majority of the data for photorealistic generation is real people.

    Then someone would need to find images or videos where this was done well and train the model on them. After all, there are quite a few images and videos here where it turned out well.

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