Comments

Blacklisted
    Show Search Options
    post #29691
    32 25 5 S
    post #29664
    120 218 3 E
    post #29501
    150 206 1 S
    post #27842
    57 90 3 E
    post #19185
    55 72 5 Q

    sagefurry said:
    It's not worth calling animated, it's just puppet-warping between different angles in the feature-temporal space. It's done by creating a batch and then interpolating between the similar weights. It's temporally consistent here because the motion module is overfitted to this exact animation. The trouble with MM tensors is they're limited to small clips before running out of memory, they're like 3D bitmap proportions of heavy data processing.

    Animation has timing and flow to it. Just because it's moving like a jerry-rig doesn't mean it's animated, it looks like its dragging MPEG artifacts around in an over-compressed video. The motion aspect isn't really a part of the neural network either so you don't get actual control over the video logic at all.
    AI animation just doesn't exist yet. Or well it does actually but current AI anim is so low res it looks like a mess of noise that barely differs from the stock trained video. Read the Tune a Video paper, it's not generating any original movement but you can use ControlNet and TD to do vid2style pretty well now. I've not seen a single so-called AI video that had original movement, the most creative it can do is just add a bit of head/arm movement to an otherwise still image. Not seen any papers yet either. Besides it's better to generate mocap data and then rotoscope that with AI. 2D copy buffer AI isn't the future of AI anims, gaussians is. Seeing these puppet animations is cringe, it's not worth the GPU cycles at all. Even NFT AI videos from 3 years ago are 100x better than these head-turn-arm-wiggle anims. Just see LeiaPix and other crap if you want cheesy parallax effects.

    i ain’t reading allat

  • |
  • 2
  • post #28135
    55 70 1 E
    post #29655
    143 251 1 E
    post #29561
    110 142 1 S
    post #29664
    120 218 3 E

    Sorry for posting this one out of order. It’s the third pic in the set, and I must have closed out the tab I had for it without realizing it.

  • |
  • 1
  • post #29335
    220 313 6 E

    mocchanyen said:
    Omg I love everything about this pls more cetacean stuff :3

    Thanks! If you have any scene suggestions, fire away, because due to their difficult anatomy and aquatic situation, it limits things a bit heh.

  • |
  • 0
  • post #29335
    220 313 6 E
    post #29500
    48 60 3 E
    post #29538
    268 441 1 E
    post #29635
    29 47 1 E
    post #29430
    77 119 1 E
    post #29615
    48 52 1 E
    post #19983
    44 71 1 E
    post #29584
    88 138 1 E
    post #29560
    93 99 1 S

    Love that style. Guess dimwitdog and con5710 were involved in the tokens?

  • |
  • 4
  • post #23588
    119 182 12 E

    oh neat its you! we talked on discord about this when i ishowed it to you, not knowing you were the creator, good times. good stuff!

    Updated

  • |
  • 1
  • post #29493
    72 112 1 Q
    post #29532
    30 44 1 S
    post #10204
    241 488 2 E
    post #29558
    115 182 1 E
    post #29522
    172 269 3 Q
    post #29484
    61 72 1 Q
    post #29500
    48 60 3 E
    post #29519
    103 161 1 E
    post #29536
    184 349 1 E
    post #27749
    85 155 1 E
    post #29214
    45 77 2 E
    post #11746
    142 257 1 E
    post #29408
    164 252 5 E
    post #29533
    63 85 1 Q
    post #29522
    172 269 3 Q
    post #29474
    39 45 1 S
    post #29496
    57 85 1 Q
    post #29194
    49 52 2 E

    parszuki said:
    Mlem... again? :)

    Mlem... regardless of the genre - as long as the character has hooves!

    i thought it was her lip but it could definitely be a mlem. :) i should do more hooved creatures, so many dogs!

  • |
  • 1
  • post #29476
    103 139 1 E

    was bugzie_mucksticky supposed to be the character or the director? i can fix it for you. edit: nevermind

    Updated

  • |
  • 0
  • post #14161
    11 27 2 E
    post #25530
    77 126 2 E
    post #28558
    21 21 2 S

    slidy said:
    I love the combination of the cute owl and the cool mecha! Maybe you could make more birds wearing mechas?

    Totally! I'll see what I can do!

  • |
  • 0
  • post #2883
    170 351 1 E
    post #29431
    161 238 1 E
    post #29302
    49 48 2 S
    post #28558
    21 21 2 S

    I love the combination of the cute owl and the cool mecha! Maybe you could make more birds wearing mechas?

  • |
  • 2
  • post #19211
    100 176 3 E
    post #29348
    237 380 2 E
    post #29376
    37 65 2 E
    post #29426
    179 268 1 E
    post #27321
    660 1.1k 4 E

    yalonip said:
    this is inconceivable. this is the first time ive seen an even remotely proportionally correct monitor lizard, let alone locked in a pose with a human. The skin and cloth wrinkles are correct, the leaves look amazing, the general physics /dynamics seem right, the dude has 2 legs despite the side view, both boots have buckles in the right place, the colors and textures are consistent, and the number of fingers, fingernails, and claws are correct.

    I'd love to see a video or something about the workflow, or really anything related lol. this is remarkable.

    Some big praise, thanks! <3

    Regarding workflow, there's a few different methods I use. But for this one... well let's just say your comment about a proportionally correct monitor lizard is notable, because yeah I haven't ever gotten SD to generate a monitor lizard like that. Bing's image creator (dalle powered) can do one well though. So I prompted for side view of a human carrying a monitor lizard slung over his shoulder and got this

    I brought that into an image editor and started moving body parts around (and swapping in a whole different lower half for the guy). Then I doodled in a background with some broad brush strokes and began rendering it in SD piece by piece.

    Updated

  • |
  • 5
  • post #29308
    159 258 1 E
    post #29391
    36 90 1 E
    post #29408
    164 252 5 E
    post #29302
    49 48 2 S

    what an absolutely incredible jump in quality compared to your old gens. amazing job!

  • |
  • 1
  • post #26063
    96 165 1 E
    post #29412
    71 119 2 E
    post #29157
    154 286 1 E
    post #29409
    87 165 1 E
    post #29125
    54 75 5 E

    yalonip said:
    willing to spill the secret as to how you get this style?

    Sure ! Here's the starting metada for this one. I think I only changed the prompt when I inpainted the background characters.

    (solo, anthro, panther, black fur, black body:1.2)
    (fancy intricate Lisianthus (flower) translucent clothing, jewelry:1.2),
    (bedroom eyes, presenting flaccid penis, skimpy,pinup:1.2)
    BREAK
    smug,
    detailed amazing background,
    on a street, afternoon
    BREAK
    by tohfu, by haps, by negger, by lynncore,
    by demicoeur, by raas, by zackary911
    
    Negative prompt: (female,vaginal,pussy,breasts:1.3),signature, text, (monochrome:0.33), simple background, solo, muscular, blurry,
    Steps: 30, Sampler: DPM++ 2M Karras, CFG scale: 10, Seed: 1385092611, Size: 864x1056, Model hash: 2f64e9b15b, Model: indigoFurryMix_se01Vpred, Denoising strength: 0.7, Hypertile VAE: True, CFG Rescale: 0.5, Version: v1.7.0

    Updated

  • |
  • 6
  • post #29411
    128 185 2 E
    post #29299
    67 80 3 Q
    post #29411
    128 185 2 E
    post #29372
    270 440 2 E
    34 22 4 S
    34 22 4 S
    post #28916
    54 65 1 Q
    post #29299
    67 80 3 Q
    post #29371
    118 208 2 E
    34 22 4 S

    traialas said:
    Very neat!
    Care to tell about your workflow with this?

    this animation isn't original its of keep your hands off eizouken's op
    every frame i would crudely sketch over with the characters characteristics (plus making their anatomy more character accurate) and put that sketch into controlnet's tile resampler
    then i'd generate a high res of that frame, fix small issues, make smear frames, polish the timing and animate the moving background which was done by hand
    it's honestly not that hard when you're referencing existing animation, just time consuming

  • |
  • 5
  • post #29376
    37 65 2 E
    post #29239
    90 114 1 E
    post #29346
    113 169 5 E

    Whoever is making this, you should come up with a nickname and tag your stuff. I love your work!!!

  • |
  • 5
  • post #28108
    44 73 4 E

    redactedpaws said:
    I'm right there with ya on that last one. Haven't quite figured out the in-painting stuff yet. Just kinda cherry picking the best results from batches of mostly failures.

    N9 man don't tell everyone my secret!

  • |
  • 2
  • 34 22 4 S