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    post #167963
    191 286 8 E
    post #167890
    285 454 2 E

    Wow! Really great animation here burioth. The motion turned out well, and the style looks great. Well done!

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  • post #167938
    80 83 6 S

    This is neat lunaryth! Can I ask how you made it? Is it WAN2.2 clips edited together?

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  • 71 94 3 E
    post #167916
    61 86 1 E

    This is a fun on Sijah! The dialog here is a great addition, and the font with the swirly o's is really cool!

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  • 71 94 3 E
    post #107653
    152 217 1 E
    post #123844
    85 146 2 E
    post #155291
    105 180 2 E
    post #151154
    153 289 4 E
    post #129780
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    post #129036
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    post #167963
    191 286 8 E
    post #167657
    259 427 3 E
    post #118494
    34 42 4 E
    post #167901
    85 155 2 E
    post #167956
    28 27 1 S

    This is cool lighting! And the pose with this perspective works well too. Nice work lucasauditore!

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  • 37 60 5 E

    avens said:
    There is just so much wrong.. between the paw pads on the bed, the 6 fingered hand, the cookie tip that isn't rendered when she lifts up.. leaving to a split spade *shudder*.

    This is just rough video.

    Her pussy looks like a hybrid from Canine an Human Pussy. Her Feets looks strange too.

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  • post #167263
    90 133 4 E
    post #167894
    353 605 9 E
    71 94 3 E
    post #156496
    10 18 1 E
    post #167566
    251 419 6 E

    wanivision said:
    Superb! May I animate this? I had plans for that rear end. :D

    of course! it's funny you ask because I originally made this with the intent to animate it but it didn't pan out lol

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  • post #167922
    51 91 2 E
    post #167894
    353 605 9 E
    post #167458
    83 150 2 E
    37 60 5 E
    37 60 5 E

    There is just so much wrong.. between the paw pads on the bed, the 6 fingered hand, the cookie tip that isn't rendered when she lifts up.. leaving to a split spade *shudder*.

    This is just rough video.

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  • 37 60 5 E
    post #167938
    80 83 6 S
    post #167894
    353 605 9 E
    post #167894
    353 605 9 E
    post #167207
    14 21 4 Q
    post #167869
    48 74 3 E
    post #167729
    273 482 2 E
    post #167922
    51 91 2 E
    post #167837
    55 72 3 Q
    post #167877
    132 228 2 E
    post #167863
    128 194 2 E
    post #167906
    142 240 2 E
    post #166423
    122 195 4 E
    post #166717
    40 66 1 E
    post #167515
    10 14 1 S
    post #166888
    103 146 2 Q
    post #167877
    132 228 2 E
    post #167900
    3 5 3 S
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    post #167892
    208 409 1 E

    It's nice to see this get animated.

    I love your other stuff too

    My only regret is it's not longer .
    Thanks for doing this vid ❤️ 💙

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  • post #167895
    275 537 3 E
    post #167900
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    post #167900
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    post #167620
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    post #167874
    103 174 2 E
    post #167887
    33 53 1 Q
    post #167890
    285 454 2 E

    Omg i just want to grab that floofy tail.
    I don't care if i get my face cut to ribbons by claws, still worth it :3

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  • post #167879
    75 133 2 Q
    post #150231
    95 90 1 S
    post #167881
    166 281 3 E
    post #167861
    43 65 4 E
    post #167875
    60 70 1 Q
    post #167885
    17 34 1 Q
    post #144764
    166 264 3 E

    maverick039 said:
    Centaurs are for people who don't want to admit they would smash a horse.

    I'm betting all of zero % of cowboys looked at their winking mare companion on a long cattle herding ride across the country and said. Nah. Never gonna happen.

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  • post #167861
    43 65 4 E

    Wow I had to say this artwork is wonderful exactly which AI program is all you are using to come up with these great art I've been searching and I haven't found a program yet that is good

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  • post #167878
    236 369 5 E
    post #167881
    166 281 3 E
    post #167879
    75 133 2 Q
    69 115 2 E

    gridanon said:
    Another really nice one StableYiffusion! It seems like you have a real talent for video gens. Other than the frames per second you mentioned before, any advice on getting the motion to turn out so well?

    Best way is keyframes. Make a frame for motion start and motion stop, and let the AI fill in the details between. Check out the 12 principles of animation for how to make good key frames. The most applicable are "squash and stretch" and "follow through." Manual editing of the soft bits can be done with Krita and inpainting from the base to get your second keyframe.

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  • post #167882
    90 96 6 E

    gridanon said:
    Nice work Xanthos Obscuris! Always great to see multi-character scenes turn out this well. The multi-breasts are a nice detail too! Plus it's impressive how intricate the clothing and jewelry detail are as well.

    Thank you!

    Means a lot to hear the details I worked on are as clear as I hoped they were. :) And that the things that I hope make my characters stand out are appreciated.

    Makes it worth the effort!

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  • post #167878
    236 369 5 E

    Nice work mercrantos! All your gens are quality, and it's great to see you pull off multi-character scenes this well!

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  • post #144529
    63 126 2 E
    post #163072
    70 124 2 E
    post #167882
    90 96 6 E

    Nice work Xanthos Obscuris! Always great to see multi-character scenes turn out this well. The multi-breasts are a nice detail too! Plus it's impressive how intricate the clothing and jewelry detail are as well.

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  • post #167874
    103 174 2 E
    post #167878
    236 369 5 E