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    post #152171
    170 269 4 E
    post #167720
    241 405 7 E

    tempting said:
    You can do that or blob them in with any art program (ms paint is enough) and a couple of moderate-denoise inpaints to preserve a pose/composition. I mostly do the latter, but either way the last step is a soft inpainting pass to minimize stitches/halos. If you need anything else feel free to pm me.

    You're so kind, I wish I could do that too. But most importantly, your idea is absolutely fantastic.

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  • post #170109
    7 5 2 S
    post #169923
    19 7 9 E

    sslloorrbboo said:
    I'm just a bit of a lurker but I find your pics to be really fun. I hope you keep posting. It's interesting to see what you come up with. Weird stuff has lots of enjoyers simply because it's weird. Much love!

    Appreciate the kind words. I shall see what the pot of weirdness can offer in the future!

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  • post #84710
    17 7 1 E
    post #170008
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    post #170107
    54 39 2 S

    This i really like. Not many games i play let me have a massive wolf companion (or an armored human pet for that matter)

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  • post #170106
    34 60 1 Q
    post #169923
    19 7 9 E

    I'm just a bit of a lurker but I find your pics to be really fun. I hope you keep posting. It's interesting to see what you come up with. Weird stuff has lots of enjoyers simply because it's weird. Much love!

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  • post #170055
    33 24 2 S
    post #169878
    36 22 3 S

    the punch line is hilarious and number 34 had best run as fast as he can.

    What I find impressive is that the gen is getting lip movements - on *non-human* characters - down good enough you could just about lip-read them.

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  • post #169921
    38 29 13 S

    bahufaru said:
    As I work with Google Gemini, I have reached a point where I can feed it multiple reference images and detailed descriptions, have it ingest them all and produce a pretty good model, and then send that to the animation pipeline, including dialogue lines and directions for voice types and accents.

    The prompting for this wasn't particularly difficult, and it's in natural language, basically just "Animate Kafeel Scirocco chopping vegetables in a school cafeteria kitchen, in a photorealistic style similar to student video productions. Have him regard the viewer and say, in his Sudanese accent, "My name is Kafeel Scirocco. It is my jobs to nourishes the hungries.""

    The real work is in the significant amount of reference images and concept text, character explaining, etc, that went into reaching a point where Gemini fully understood the on-model design of the character and could fully understand what "Kafeel Scirocco" means, conceptually and visually.

    The nice thing is that once that work is done, my instance of Gemini reliably produces media of the character, because it understands what the character is and what he should look and sound like.

    You should create an instructional video of this process for us know-nothings (and for me it's even less than nothing) so we might be able to create established characters of our own to work with.

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  • post #169784
    216 322 3 E
    post #170008
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    post #170080
    311 486 7 E
    post #170091
    56 60 5 E
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    125 207 2 E

    Oh come on! That watermark is just TOO intrusive right there. (I only complain because I love it.)

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  • post #169997
    81 111 1 E
    post #150464
    82 157 6 E

    Ah yes, the completely debunked myth that people refuse to let die. Yeah, there are similarities. No, it was not a copy, a ripoff, or anything like what this poster claims.

    In 1994, Takayuki Matsutani, the president of Osamu Tezuka’s production company Tezuka Productions, said:

    Quite a few staff of our company saw a preview of “The Lion King,” discussed this subject and came to the conclusion that you cannot avoid having these similarities as long as you use animals as characters and try to draw images out of them.

    Quote is from Huffpost but I've seen it other places too, that was just the easiest to find with a search.

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  • post #148480
    82 99 3 S
    post #170043
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    post #170093
    103 126 1 S

    Oh yes! more of the super adorable husky ❤️❤️❤️ :D Thank you!

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  • post #163492
    68 42 6 S

    dodgey_roger said:
    What about the male fox not having a tail at all? Lol

    I didn’t even notice that fox tail on the horse until people pointed it out in the comments. And as for the male fox… let’s just imagine that his tail hangs to the right, i.e. behind his body :)

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  • post #123484
    320 530 1 E
    post #170039
    81 137 1 E

    Wow, super picture—awesome! Is it possible to get this in the "mega" form too? Only if you can, of course. ^^

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  • 8 12 2 E

    I think she is hinting at something. I need to continue observing some more of this behavior

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  • post #145288
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    post #163623
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    Only OG’s remember when dithering like this was necessary for systems limited to 16-bit color, limited space to store images, or limited bandwidth to load them (think 56kbps or less). This would look so silky smooth on a CRT.

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  • post #170030
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    post #170023
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    post #167720
    241 405 7 E

    lionxld said:
    So you used Photoshop to stitch them together in post-production?

    You can do that or blob them in with any art program (ms paint is enough) and a couple of moderate-denoise inpaints to preserve a pose/composition. I mostly do the latter, but either way the last step is a soft inpainting pass to minimize stitches/halos. If you need anything else feel free to pm me.

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  • post #152947
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    post #169921
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    post #168645
    30 46 1 E

    Honestly the redesign makes way more sense for the character description than the original design. Pretty girls who have time to groom and care for their appearance don’t work as solo mercenaries sleeping in the cockpit of their ships for whom more than basic hygiene is a luxury.

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  • post #170080
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    post #170054
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    post #169724
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