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    post #159115
    142 200 2 E
    post #169583
    154 227 4 E

    gridanon said:
    This turned out great! Nice work Towersmash. The dialog is a great addition!

    Like to toy with dialog every so often. Not a good story teller but cause i've written some storys with ai i can write a little dialog.

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  • post #169583
    154 227 4 E
    post #169583
    154 227 4 E
    post #169459
    138 165 3 Q
    post #169572
    43 37 3 S

    The town really thought this would be a punishment.

    It was never about punishment, it was always about intimidation and control. Even following along with the religious dogma of the day; Any given person's ultimate punishment for committing an egregious sin was to burn in hell for all eternity, what then is a relative few moments burning on earth to compare with that.

    The spectacle was for everyone else. The real punishment is living in a world where the MOST ignorant, selfish, and bigoted people are in charge.

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  • post #169580
    36 58 2 E

    Hehe such a show-off. That massive grin and then the tongue out really nails the hypnotic trance look in their eyes.

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  • post #169579
    102 177 2 E
    post #169581
    124 166 4 E

    I am a huge fan of your feline gens. It's top quality after top quality and everything i like in them :D

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  • post #169200
    100 167 3 E
    post #169459
    138 165 3 Q

    Yay, electrolytic solution based oxidation warnings! Maybe, galvanic oxidation protection advisory sign next? F-ing love this show!

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  • post #169531
    78 115 2 E
    post #159243
    48 45 3 Q
    post #169578
    82 108 1 S

    Great Krystal model, She looks like a seasoned warrior with a damn good action pose :)

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  • post #169515
    49 68 2 E
    post #169574
    94 126 6 E

    Agreed. This is something i haven't seen before, so the design is impressive and original

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  • post #169577
    38 60 1 E
    post #169568
    195 343 5 E
    post #169511
    22 22 6 E

    That's awesome! It's almost exactly what I had in mind. I've tried to make this myself but never succeeded. Great job!

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  • post #169573
    153 255 5 E
    post #169473
    26 22 4 S

    It's a very original design; I'd like to know how you drew inspiration to create this OC.

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  • post #169574
    94 126 6 E

    gridanon said:
    This is cool ContentBoss! Neat to see unique and creative character designs like this.

    Thank you so much for the praise! It's nice to know someone appreciates my design efforts!

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  • 21 25 2 E
    post #118051
    29 23 1 S

    Neat to see a Tooth and Tail gen! It's an interesting furry game if anyone wants to check it out!

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  • post #117868
    72 106 2 Q
    post #117867
    66 111 1 Q
    post #169574
    94 126 6 E

    This is cool ContentBoss! Neat to see unique and creative character designs like this.

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  • post #169328
    285 440 6 E

    Damn. You know, not even Bi (no hate, just not my thing), but if my pokemon came at me like that, I'd seriously consider it just to make them happy.

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  • post #169550
    245 385 7 E
    post #169573
    153 255 5 E
    post #169573
    153 255 5 E
    post #169400
    55 58 4 E

    I wasn't

    gridanon said:
    Congratulations on getting this to turn out so well Loren! Excellent job with both her and the shedding effect.

    Also, it looks like this is the first snake shedding on e6ai, so congrats there too!

    To my surprise it's not much of Anthros shedding and snakes shedding their skin, despite that most of animals in general shed, snakes just do it more spectacular. I expected it to be kind of niches thing in art, but I am not impressed how underutilized such common aspect of reptiles are. Even on e621 there not much stuff and even less that worth to look at.

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  • post #169178
    31 27 10 S
    post #169548
    58 80 6 E
    post #169095
    195 285 3 E
    post #169564
    72 101 3 Q
    post #169572
    43 37 3 S
    post #169571
    155 221 1 E
    post #169524
    38 34 5 S
    post #169567
    133 190 1 E
    post #169548
    58 80 6 E
    post #169558
    144 221 2 E
    post #169568
    195 343 5 E
    post #169564
    72 101 3 Q
    post #169546
    39 80 1 E
    post #169548
    58 80 6 E

    Visual novels may be the most voluminous, but it seems like almost every saucy indie game with only 1 or 2 people on the dev team will only update regularly for about 6 months, then go into stasis with only trivial updates once every 2-3 months, or every 6 months, if ever.

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  • post #169560
    149 183 3 Q
    post #169560
    149 183 3 Q
    post #169565
    201 297 1 E
    post #169517
    75 94 4 Q

    gridanon said:
    Very nice character and very nice background too! How did you do the background like that? Is this two different gens edited together?

    it took a few gens to get it right but it isnt edited together, i used the website i posted in the description 😊

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  • post #163691
    170 276 1 E
    post #169550
    245 385 7 E
    post #169541
    236 415 3 E

    hypnofish said:
    Oh it's comin'. As soon as I finally win gen gacha on inpainting her teeth.

    *Tail-wagging excitement*

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  • post #169560
    149 183 3 Q
    post #163686
    65 81 1 E

    She looks blissed out of her mind AND like she just had the biggest puff of her life.
    Euphoric

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  • post #169548
    58 80 6 E

    totaw said:
    It's just some irony about visual novels always being in beta
    It's actually sad that some of those have great style but get updated once a year

    True, that's why it's always nice to have plenty of disk space to same em all on

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  • 21 25 2 E
    post #169548
    58 80 6 E

    n_n said:
    While i really enjoy the pixel art and character i have a hard time understanding her commenting.
    Maybe because english isn't my first language?
    She looks very good tho :)

    It's just some irony about visual novels always being in beta
    It's actually sad that some of those have great style but get updated once a year

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  • post #169558
    144 221 2 E
    post #169557
    60 72 2 Q
    post #169517
    75 94 4 Q

    Very nice character and very nice background too! How did you do the background like that? Is this two different gens edited together?

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  • post #169550
    245 385 7 E
    post #169548
    58 80 6 E

    While i really enjoy the pixel art and character i have a hard time understanding her commenting.
    Maybe because english isn't my first language?
    She looks very good tho :)

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  • post #169550
    245 385 7 E

    Robo-Umbreon looks amazing and the glowing "ring of power" makes more sense now XD

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  • post #169550
    245 385 7 E
    post #136973
    147 238 5 E
    post #160653
    130 202 1 E
    post #168040
    73 90 1 Q
    post #169541
    236 415 3 E
    post #169541
    236 415 3 E
    post #169525
    31 63 1 E
    post #169517
    75 94 4 Q

    n_n said:
    Great scene and cool outfit on her. Very nice :) The blushing gives a good amount of bonus adorable points

    thank you! 😊

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  • post #169506
    83 132 1 E

    That eye contact... damn... great stuff!

    But those eyes are making me think of Caine from TADC. 😅

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  • post #169399
    39 24 3 S
    post #169429
    11 5 3 S

    bahufaru said:
    Thank you!

    Generally I would recommend Google Omni for image-to-animation, but with how tight the quotas are, Hailuo is my fallback for image-to-video adaptation whenever Google chokes on a motion-heavy prompt. In this case, Google was trying to do some really neat stuff but it just kept failing for continuity, while Hailuo struggled with good fluid motion but kept the character contiguous and on-model throughout -- and failures in Hailuo are much less 'expensive' relatively than failures in Google Omni are, for quota.

    My advice is, if you're looking to do image-to-animation and don't mind paying monthly for it, give Google Omni a try first, with Hailuo as a valuable backup choice.

    That's my current problem tho XD I lack any funds because of lay-offs thx to "the annoying orange" i am however also trying my hand at making animations in other programs by myself to some minor degree.
    I really lack the starting knowhow or even about art in general. all i got is my experience with what others have made, so i am always taking in new experience from directors like you and many others on this site.

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