shadow directed by oldhroft
Viewing sample resized to 41% of original (view original) Loading...
Children: 1 child (learn more) show Β»
Blacklisted
  • Comments
  • Oh, fuck. That's different and hot.

    Would honestly love to see a knot between those birdy thighs from this pov.

  • Reply
  • |
  • 1
  • redactedpaws said:
    Oh, fuck. That's different and hot.

    Would honestly love to see a knot between those birdy thighs from this pov.

    I get what you mean, but to get a knot between thighs of this particular birb - you will need a duo scene 😁

  • Reply
  • |
  • 2
  • Enjoy the detailing of your managing to keep the tail appropriately thick as it should be even in this more novel POV of her. I notice the feathering/spots near the stump of the tail is all upside down. I assume that’s a consequence of models not processing feathers that are usually found on the top-ish half of a body being flipped over to a back-side down pose. How long did you finagle with that before giving up?

  • Reply
  • |
  • 0
  • oo123 said:
    Enjoy the detailing of your managing to keep the tail appropriately thick as it should be even in this more novel POV of her. I notice the feathering/spots near the stump of the tail is all upside down. I assume that’s a consequence of models not processing feathers that are usually found on the top-ish half of a body being flipped over to a back-side down pose. How long did you finagle with that before giving up?

    Oh, this is definitely one of the hardest angles to work with. Even something like upside down you can consistently inpaint after flipping the image. But I was lucky with a good base for this one, so it didn't took extremely long to do.

    Nice catch about spots! It slipped in on one of the inpaints and I didn't payed much attention to move them πŸ€”
    Still, some of the initial gens of her had feathers and spots all other the tail, so it's not a huge deal. Same with inconsistent spots on her cheeks - I added them in original design, but rarely add them in latest gens.

    As for the tail shape - it's my biggest indecisiveness yet. I like the long and consistently thick tail from the base to the tip, but I also like the more narrowing tail too. And when you imagine how it should look in motion and interactions - original long and thick tail will be dragged on the ground most of the time. Not too pleasant probably. The more narrow and reasonably long tail can be curled behind without touching the ground most of the time. This is important to consider before I finally make a ref.sheet for her (after this much images πŸ˜…) and eventually a 3D model.

  • Reply
  • |
  • 0