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    grove_ellar said:
    The yellow, my second favorite thanks to their tendency to shatter your plans for crossing their path. That and they have cool antennae.

    It's really a shame we don't get more 3d remastered games of 2d masterpieces

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    Sadly i can already spot a fault that needs fixing: The toe count is off left foot (our right)
    Otherwise very nice

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    Sweet music video-gen :) "james tonic - At the time in new york" was something i never could have imagined being furry-fied

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    post #187985
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    da_reel_digitaltf said:
    As GSDs are from the Alsace/Lorain region near France, probably the closest common breed of dog to a Bavarian breed would be Rottweilers from the Swabia area of the German republic. Just a thought. Nice pic either way.

    And yes... I do play the geezer squeezer myself - just a keyboard rather than button variety.

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  • post #186388
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    Are the species names the characters have been referred to so far their actual names or nicknames?
    I'm just curious since there are two twins (obviously), and I'm just wondering how they might be referred to separately.
    I might just be overthinking this.

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  • post #187985
    167 260 4 E

    As GSDs are from the Alsace/Lorain region near France, probably the closest common breed of dog to a Bavarian breed would be Rottweilers from the Swabia area of the German republic. Just a thought. Nice pic either way.

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  • post #185346
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    zero3d said:
    The realism is great. Could you conjure up one or two more rockets please :)

    I'm farming credits at CIVITAI, It takes a reaaally long time

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  • post #187958
    64 115 3 E

    The yellow, my second favorite thanks to their tendency to shatter your plans for crossing their path. That and they have cool antennae.

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    post #187984
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    Inspired by all the lovely guys and gals lying in the moonlight recently. Wanted to have Fidget join in!

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    Wow they actually took it down... Didn't even go against the rules. I'm telling ya someone should make a new site.

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    post #187937
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    First thing I thought of when she was demonstrating her technique was that clip of Indiana Jones bringing a gun to a sword fight

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    onesimpledesire said:
    heh, the dialog ruins it XD

    good job on the image, but yeah, any time a character talks like that it just kills my boner.

    Doughy pussy are words i NEVER want to hear. all i thought of was a yeast infection. ECH

    Updated

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  • post #187931
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    post #187958
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    As i keep saying, There can never be enough slugcats/rainworld content :P

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  • post #187946
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    😊 If the e6 challenge was "motherhood" i bet kanga would rate pretty high as a kind and caring mother

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    meerkitten said:
    I feel like that would be the perfect thing to come home to after a rough work shift. The healing power of cuddles.

    Definitely!

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    post #187931
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    onesimpledesire said:
    heh, the dialog ruins it XD

    good job on the image, but yeah, any time a character talks like that it just kills my boner.

    Yeah I gotta agree. I won't pretend like I'm the best at writing dialogue but when it's very blunt and direct like this it just kinda feels weird.

    Also that description...

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  • post #187721
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    snowwolf-roukan said:
    Well yeah. I was meaning like site? Program? I'm tryin to learn this stuff ^_^; Sorry I should of been more clear.

    TemtemLover pretty much covered it. I do use loras as well, and ..

    psycho1712 said:
    ...Do you gen the whole 1:40 in one go (10sec takes me like 40min) or do you just make a 5sec animation...

    My process is basically: get the references ready and write the prompts for 3-5 projects at once, 20 to 22 second clips which take about ~30 minutes on average per clip, and then get them all running on multiple seeds before I head to work/sleep. Then when I get back, look at what scenes generated well enough to advance from, and continue. If a scene gets really close but not quite, I'll often move an image from it to novel ai or stable diffusion, in paint it to be right, then use it as a reference for minimax for the next Gen (e.g. "This part of the scene should look like <Picture 6>").

    The seed hunter workflow stitches scenes together automatically when using a video reference for the last scene (it uses the last moments of the video before it as part of the input) but I only allow it to stich 3 20s scenes at a time, as quality degrades after that point. I use Shotcut for the final edit/putting it all together.

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