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    post #3
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    post #163583
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    sugi said:
    Note, this is a fan work, not by the person who does the rest of the series.

    I was debating this one yesterday as its obvious its not canon, and sat on it too long.

    Updated

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  • post #163410
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    nosuitnosoul said:
    That's one of the cutest feral dolphins I've ever seen! 😍

    I'd love it so much if you did some male human x female dolphin gens! 😯🤤

    Edit: I should say "more" since I know you did one.

    Thank you for the kind words :)

    I will try to make some more dolphin stuff in the future.

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    Note, this is a fan work, not by the person who does the rest of the series.

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  • post #163412
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    Hoping to show off her new Cow bikini, and no one's around. Cheer up, Isabelle, we can ALL see it.

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    When the room is trashed and the dog just act's happy as ever to hide their crime

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    Man, dunno if anyone said it in the last few pieces, but you make some pretty hot Digimon pieces. Always nice to see more.

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  • post #163583
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    I can understand the side of wanting her naked longer, but the buildup was pretty nice and enticing on its own, if I may speak

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  • post #163583
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    I wish you let her being fully naked last more than a fraction of a second. Excellent piece but the payoff at the end is far too short.

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  • post #163575
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    post #163410
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    That's one of the cutest feral dolphins I've ever seen! 😍

    I'd love it so much if you did some male human x female dolphin gens! 😯🤤

    Edit: I should say "more" since I know you did one.

    Updated

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    Can I scream now? I had a procedure done that required a catheter inserted and it was not fun.

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  • post #144303
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    beerwolf said:
    Damn autocorrect changed boy to box for some reason o.O

    I *think* she's a transwoman, I think she thinks she was outed, but it's actually the opposite and the lynx thinks she's a cis-woman pervert who wears boxers for some reason, and was making fun of her for that.

    Man, some of these are pretty awesome, but you could use these comics to teach stats. Because they're all an exercise in trying to figure out what prior distribution best predicts your observations.

    ...it's funny if you're a math nerd, I swear.

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  • post #125713
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    I'm having a little trouble piecing this together.

    So she *did* want the hamster to get shots of her naked at the pool, and she wanted to split the money from the sales(?), but she didn't want the hamster to get shots of her actually fucking, and now she's offering 3x the market rate to get the ones of her back?

    I mean I guess, but it feels arbitrary.

    ...especially given that she seems to public-fuck the 'yeen all the time.

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  • post #163001
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    Just two friends having a platonic day at the beach, definitely nothing else going on

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  • post #162998
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    Imagine falling asleep and waking up covered in someone's cum, honestly doesn't sound half bad-

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    Why are you mad? You were the one having a wank in the middle of a shared bathroom.

    Am I missing something?

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    FURRY COMMUNITY!!
    Give me an animal crossing sex mod...
    AND MY LIFE IS YOURS!

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  • post #162690
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    post #163554
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    One of the best pictures of Judy Hopps i´ve seen so far here. Absolutely perfect.
    Love it...

    Updated

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  • post #153398
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    doch said:
    I like your style. Thick, chubby, bouncy bodies but I see a common feature of all the animations. I wonder if you've tried to introduce more noise in the movement. In this particular animation the girls head is moving as fast as the windblown flowers. I understand a limitation in the animation process, but at a certain point all your jiggling can sync up to any happy hardcore song and it can be quite nauseating.

    Can you try to slow the movement down, more sensually and delicate? Rapid thrusts have their place but a nice gradual buildup is good too.

    Its like when a new object is introduced it has to hurry and catch up to the already fast paced movement, that now it has become chaotic and doesnt know what to do now that its in frame. I.e the aggressive pussy grabber in https://e6ai.net/posts/143321.

    doch said:
    I like your style. Thick, chubby, bouncy bodies but I see a common feature of all the animations. I wonder if you've tried to introduce more noise in the movement. In this particular animation the girls head is moving as fast as the windblown flowers. I understand a limitation in the animation process, but at a certain point all your jiggling can sync up to any happy hardcore song and it can be quite nauseating.

    Can you try to slow the movement down, more sensually and delicate? Rapid thrusts have their place but a nice gradual buildup is good too.

    Its like when a new object is introduced it has to hurry and catch up to the already fast paced movement, that now it has become chaotic and doesnt know what to do now that its in frame. I.e the aggressive pussy grabber in https://e6ai.net/posts/143321.

    Actually TY, I do appreciate the detailed breakdown and it's actually something I've been looking into recently, mostly since I use multiple different workflows, and quite frankly, even adding more high noise (or low) generally does not help, depending on whether I'm using a lightning model or not, however, I mainly attribute this to the loras required for using SVI + lightning models (a rather nuclear mix)

    Although, as mentioned before, this is something I've been experimenting with and it has multiple vectors to target it from, and most notably even gradually changing various parameters amongst others does help lead to a better result, but everything I post is generally what I like

    I try to make it as palatable as possible, but I mostly emphasize my own interest in the content and quite frankly my own interest is in the style of videos I post, likewise I would have changed them all-toghether

    I should note too that this could be also hugely altered by the different interpolation methods I use, and an area I need to also experiment more in is variation in upscaling + newer interpolation algorithms, but my main focus has been side-by-side changing of parameters and introducing way selecting choosing frames for the start end for each 81 second interval for SVI, but then letting it choose what to do in each other interval, so each result from Start/end has its own novel follow-up (which theoretically still gives fine control over final output but still gives enough randomness to the model to fill in the gaps)

    That aside, thank you for the detailed analysis, if you have any others to mention feel free as it does genuinely help

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    post #152059
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    1-1tvt said:

    What game?

    Arknights and Arknights:Endfield
    Both have a... Version of her, from what I understand

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