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    post #179234
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        post #179228
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          nocheamante said:
          The kobold position I didn't know I needed so badly. Imagine walking in on this!

          ikr.. could watch for hours and admire "their handiwork"

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        • I'd love to know what process you did to get the detail in those scales. Its something I've always struggled with and they look awesome.

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        • WhigWhamMaster Comment by a director on this post

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          ayclin said:
          I'd love to know what process you did to get the detail in those scales. Its something I've always struggled with and they look awesome.

          Nothing too special. I do a lot of high-res inpainting with moderate denoise values (.4-.5) and I manually mask out the smallest sections I can get away with which seems to give good details. most of that was done with a model called "Lugianon Mix" for this image, but I tend to flip back and forth between that and 3WolfMondAI-SDG

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        • whigwhammaster said:
          Nothing too special. I do a lot of high-res inpainting with moderate denoise values (.4-.5) and I manually mask out the smallest sections I can get away with which seems to give good details. most of that was done with a model called "Lugianon Mix" for this image, but I tend to flip back and forth between that and 3WolfMondAI-SDG

          Thank you. I did look at your Civit model and looks like I'll be getting some experience with NoobAI. I'm also horrid at using InPaint and high-res inpainting is alien to me so I have a lot to learn. Thanks! :D

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        • post #179227
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            That was cool, probably took forever to make!

            As I told a friend, That.Damn.Beach, like every single 'beach' scene has the same beach, as far as 2 something years ago, as I worked on a picture for someone, that features the same beach, like, models were trained on like 1 beach, and then that was the norm.

            It's like Shell Beach from Dark City, everyone know it, but not where it is!

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          • post #179219
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