Description
From DA
Woah - that's a big danger noodle. I wonder how it's such a successful hunt-... Excuse me... I'm feeling a bit... must submit...
I've always wanted to make a big hecking snake. Like, so fat and full of lard that it's more of a long blob than an agile snake. More slug than serpent. In fact, that's something I leveraged when making this - using a prompting technique to alternate between slug and snake each step. It helped make the creature a bit shinier, and more smooshed out against the floor (though sometimes it'd be too much and slime against the floor!).
I used a good fat artist to generate a base for this, which I then in turn used as a ControlNet Soft Edge input to guide the rendered generation (which itself was stitched together from a character only, and a background generation). Because the artist was more biased towards humanoids, there were a few snake-people and odd fat renderings as if this was just an overweight person, which I both avoided and leveraged to make make something mostly feral styled, but with a hint of satisfying anthro fatness.
The hypno eyes (which you probably didn't even notice - they're so small. But then again that tricks you into gazing into them...). Where done easily enough by just crudely drawing something in to guide the inpaint, and using the appropriate tags (hypnosis, ringed eyes).
No parameters for this, because they won't really mean anything. You can get some form of the prompting that was used for the base guide by checking the link earlier.
Style for the rendered portion: by levelviolet, by oouna
Model: EasyFluff V11.2 [821628644E]
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