directed by pseudochmod
Description
From DA

So I've been trying to get some more stylized stuff lately and it's been... a struggle. I dropped a modified version of the thicc snake pants troubles in my scraps just to link to it as an early example and it would appear that it sent everyone notifications for it since it's doing numbers. It's no deathclaw but lots of people are viewing it and it's doing well so I guess that was a good sign that I know what I'm doing. However, that prompt sucked and the image was a 1/14 chance, so here's one that works. I'll still be using scraps now, but probably only for a few interesting things that I definitely won't need to share prompts for, it's just for kicks and giggles. Expect more in this style since I'm going on thanksgiving break now and should have time for some more tests.

Also, said prompt has a bunch of magic mumbo jumbo for the artists, which is how I do a style mix. The main part is the [prompt1 : prompt2 : step-to-switch] section, which runs the first artist style with oouna and co. for a large character with correct anatomy. Oouna is too powerful, so I have to swap to the second section after 5 steps (out of 20 for this gen), which is a use of [prompt1 | prompt2 | . . . | promptN], which is a similar function to the prompt changer but iterates through prompts each step, using one prompt at a time and looping back around afterwards. So basically, first 5 steps use one artist style mix, then the next 15 steps use the alternating one with Cracker, Inkplasm, etc.. Oouna does get used in the repeating loop with cettus every 3 steps to keep the big size from getting lost by the lineart guys, and 3d (artwork) is used to give it more depth and shading.

Personally I think it's best to use 8 instead of 5 for the swap step and do 25 total steps instead of 20 to make sure everything "sticks." It does increase the quality and yield but doesn't change up the images too much. Euler A is the best method for this since it naturally does more flat colors with sharp contrast, so do use that if you want to get something great out of it. DPM++ 2M K does more shading and looses some of the line thickness, but dropping the step swap value by 1 generally offsets it, but you'll have less time to cook the anatomy with your base stability/fat artists.

Model: EasyFluff v11.2

Steps: 20

Method: euler_a

Proompt:
a (chubby:1.2) solo blushing female dragon standing on beach and (looking at viewer:1.2), (bikini), (weight conscious), tan body, white belly, pink hair, fluffy hair, inner ear fluff, pink eyes, (black sclera), (slit pupils:1.2), simple eyes, deep navel, (deep skin),
weightchubby, (bloated), (huge breasts), bulging breasts, cleavage, love handles, (belly overhang), (huge hips:1.2), (huge thighs),
(three-quarter portrait), (belly focus), sky, waves, clouds, absurd res, (shaded), (countershade torso),
[by oouna, by whooo-ya, by taranima : [by cettus, by gillpanda, by oouna | by cracker | by inkplasm, (by remanedur:0.6) | 3d \(artwork\)] : 5],
<lora:Fat:1>, <lora:nonipples_v10:2>

Negative proompt: boring_e621_fluffyrock_v3, boring_e621_v4, deformityv6, worst quality, bad quality, explicit, (nipples:1.6), (areola:1.6), (pussy), (signature:1.5), (watermark:1.5), (text:1.3), ugly, duplicate, out of frame, blurry, missing arms, missing legs, extra arms, extra legs, (extra hands), extra fingers, extra fangs, long neck, feral, simple background, (border), bad anatomy, bad rendering, poor rendering, overexposure, dull color, poor lighting, bent over, squatting, (turned around), (flat colors:1.2), (bangs), (short snout), (short nose), (sagging breasts:1.6), smile

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