judgmental owl and tovi directed by terraraptor
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Description

This dragoness enjoys hosting sex games, competing her kobold minions to see which one is the best cum dump for any wayward adventures they can round up.

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Just a cave full of a bunch'a cum-filled lizards. Not even Judgmental Owl is safe.

I asked around to see who wanted to be in this scene. Of the four, Bloo is the only generic kobold, the other three are OCs of various people.

The tally mark score on the sign was determined by ChatGPT, in the spirit of AI.

Btw there was an earlier version where I had a tall lizardfolk holding the sign. However I decided to send her home, it looked a bit out of place and confusing.

  • Comments
  • kiran said:
    Could you please explain the process you went through to generate this image? :)

    For a moment, I thought you were asking the author to explain the mental process they went through to generate this image. :D

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  • kiran said:
    Could you please explain the process you went through to generate this image? :)

    I start with a base AI image - in this case it was a prompt asking for an f/solo female dragon pointing at a wooden sign. I then outpaint the canvas so it's big enough for the rest of the characters. Then I just start drawing them in. Basically I draw it and the AI renders it out. I do the actual drawing process in a graphic editor.

    It doesn't need to be anything advanced, basically just stick figures with 3 colors: the two-tone body colors of a kobold and the third color is a slightly darker version of the scales to hint which side the shade is (direction lighting consistency). And add some black lines, which don't need to be exact, just sprinkled about to hint the AI to use inking.

    It looks like this

    Just done with a mouse. You're basically just blocking in a vague shape and color and letting the AI render in something using a prompt. This process is repeated for every element of the scene. In this scene there was something like 60-70 instances of this. DPM2 @ 0.45 to 0.55 denoise gives me some nice renders in my experience.

    Many go through 2 phases - the initial low-res render where the working canvas includes much of the surrounding background so that it can understand the style, lighting and perspective (for example, the three background kobolds... when I did the third one I had to include the other two in the canvas so it knew to which style the scales were done in). I'll batch about 10 of these and pick the best one. Then I'll do a high-res pass on the body, and another for the head. Sometimes I'll then need to mask the surrounding background and re-render that at a gentle denoise (0.35 to 0.4) so it removes any seams.

    Many are FrankenRenders - for instance if I render a character's doodle 10 times in a batch I may take the head from one, the feet of another, the pussy of another, etc etc and freehand select them, copy paste them into place and then do a gentle re-render to let the AI stitch 'em all together.

    Updated

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  • terraraptor said:
    I start with a base AI image - in this case it was a prompt asking for an f/solo female dragon pointing at a wooden sign. I then outpaint the canvas so it's big enough for the rest of the characters. Then I just start drawing them in. Basically I draw it and the AI renders it out. I do the actual drawing process in a graphic editor.

    Thank you for sharing your creative process. I have another question: the four main characters in the front are all in the same pose, how did you specify slightly different perspectives?

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  • mmkio said:
    Thank you for sharing your creative process. I have another question: the four main characters in the front are all in the same pose, how did you specify slightly different perspectives?

    After finishing the first one (the middle blue kobold), I cloned it and img2img'd it at a high denoise - 0.75 to 0.8. In maybe 1 in 10 it'll "mutate" and go much different, altering the perspective. I re-run those ones and repeat it until it keeps moving in that direction.

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  • I really like the image, and I especially appreciate the idea behind it, and the whole scenario.
    A detail I find particularly sexy is the cum leaking down the tail during sex.
    The only thing I don't like is the fact that the kobolds have a flat chest shaped as male pecs; I don't mind it on the feral dragoness, whom would look weird having boobs, but it turns me off a bit on the kobolds.
    Apart of that, I am a great fan of the Director.

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  • feralbreeder said:
    I really like the image, and I especially appreciate the idea behind it, and the whole scenario.
    A detail I find particularly sexy is the cum leaking down the tail during sex.
    The only thing I don't like is the fact that the kobolds have a flat chest shaped as male pecs; I don't mind it on the feral dragoness, whom would look weird having boobs, but it turns me off a bit on the kobolds.
    Apart of that, I am a great fan of the Director.

    Appreciate the honest feedback, thanks!
    I usually don't mind breasts on scalies. Except for kobolds. I find it messes with their proportions too much, and from what I've seen over the years a lot of artists feel the same way. Of all the scalies, kobolds are sans breasts more than any other. Also, the 3 OCs included were all of the flat-chested variety, heh.

    Fwiw if anyone wants to do it, they're welcome to use inpainting to edit those chests and post a breast edit. Wouldn't be hard.

    Updated

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  • terraraptor said:
    I start with a base AI image - in this case it was a prompt asking for an f/solo female dragon pointing at a wooden sign. I then outpaint the canvas so it's big enough for the rest of the characters. Then I just start drawing them in. Basically I draw it and the AI renders it out. I do the actual drawing process in a graphic editor.

    I'm familar with a lot of this process but I have a question:

    When you say outpaint, do you mean the outpainting feature in Scripts (that I just learned about..) or do you use something else? I've been just putting the generation in an editor, cropping the side I like and moving it to the opposite side, then inpainting the missing portion to "outpaint" in a direction I want. I'll just merge everything in an editor later and use inpainting to fix the seams, much like you described.

    So, do you do it section by section or are you simply able to use an image this big in inpainting? I'm curious if I've been doing things the hard way when I don't need to, maybe you know an extention I don't... Or if you just have a far better PC than me. I couldn't use SDXL if I tried, for instance.

    Also, now that I'm sharing a community with you and not just lurking: Pokemon Off-White was one of the best flash games on e6. :)

    oo123 said:
    /S for those a bit on the dense side.

    Honestly, that's a completely believable comment that isn't any further than one step derived from what people actually write on the internet.

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  • forbiddentome said:
    So, do you do it section by section or are you simply able to use an image this big in inpainting? I'm curious if I've been doing things the hard way when I don't need to, maybe you know an extention I don't... Or if you just have a far better PC than me. I couldn't use SDXL if I tried, for instance.

    You can outpaint with scripts and built-in tools and processes, yeah. I found I had better luck doing inpaint-outpainting instead. This is where you bring the image into a graphic editor and resize the canvas. You'll just be left with a solid color for the new, expanded area. I usually just run a push brush across it to add some color-appropriate noise and then render that at 0.65 denoise.

    For example with my deer orgy scene:
    Original
    Noise added
    Result

    Updated

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  • terraraptor said:
    Appreciate the honest feedback, thanks!
    I usually don't mind breasts on scalies. Except for kobolds. I find it messes with their proportions too much, and from what I've seen over the years a lot of artists feel the same way. Of all the scalies, kobolds are sans breasts more than any other. Also, the 3 OCs included were all of the flat-chested variety, heh.

    Fwiw if anyone wants to do it, they're welcome to use inpainting to edit those chests and post a breast edit. Wouldn't be hard.

    Hi,
    you are welcome.
    Thanks for replying, I always appreciate the opportunity to communicate with the Directors, especially someone of who I really admire the work.
    I appreciate the explanation you gave, it objectively makes sense, while mine wasn't an objective critic, but simply an expression of my own personal taste.

    Ps. I would love to see the dragoness herself engaging... lol

    Did you ever consider images featuring sexual intercourses between female humans and female ferals/anthro?

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  • feralbreeder said:
    Did you ever consider images featuring sexual intercourses between female humans and female ferals/anthro?

    No real interest in doing anything with female humans, no. My work all has pretty narrow sexual theming lol.

    Updated

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  • terraraptor said:
    No real interest in doing anything with female humans, no. My work all has pretty narrow sexual theming lol.

    I will keep enjoying watching male humans breeding those horny and needy females, then lol
    I love interspecies sex, and I am really enjoying to see what's going on in the "World of Midria"...!!!

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  • terraraptor said:
    I start with a base AI image - in this case it was a prompt asking for an f/solo female dragon pointing at a wooden sign. I then outpaint the canvas so it's big enough for the rest of the characters. Then I just start drawing them in. Basically I draw it and the AI renders it out. I do the actual drawing process in a graphic editor.

    It doesn't need to be anything advanced, basically just stick figures with 3 colors: the two-tone body colors of a kobold and the third color is a slightly darker version of the scales to hint which side the shade is (direction lighting consistency). And add some black lines, which don't need to be exact, just sprinkled about to hint the AI to use inking.

    It looks like this

    Just done with a mouse. You're basically just blocking in a vague shape and color and letting the AI render in something using a prompt. This process is repeated for every element of the scene. In this scene there was something like 60-70 instances of this. DPM2 @ 0.45 to 0.55 denoise gives me some nice renders in my experience.

    Many go through 2 phases - the initial low-res render where the working canvas includes much of the surrounding background so that it can understand the style, lighting and perspective (for example, the three background kobolds... when I did the third one I had to include the other two in the canvas so it knew to which style the scales were done in). I'll batch about 10 of these and pick the best one. Then I'll do a high-res pass on the body, and another for the head. Sometimes I'll then need to mask the surrounding background and re-render that at a gentle denoise (0.35 to 0.4) so it removes any seams.

    Many are FrankenRenders - for instance if I render a character's doodle 10 times in a batch I may take the head from one, the feet of another, the pussy of another, etc etc and freehand select them, copy paste them into place and then do a gentle re-render to let the AI stitch 'em all together.

    Say do you still have the image the image is dead

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  • looptile said:
    Say do you still have the image the image is dead

    I updated the link just now. I guess discord image links expire after 14 days now :\

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