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Parent: post #147897 (learn more) show »
Description

Stereogram version of #147897.

I do take requests (doesn't have to be human on feral) - DM me on here!

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For those who view this in VR, do you think a wider field of view would be beneficial? My thinking is this:

1. Generate a landscape format initial image, aiming for a 180 degree view.
2. Crop to portrait middle portion for WAN (it only supports the type of view you see here, and will crop out portions that don't match its preferred resolution)
3. Generate a video.
4. Taking a stationary object from the video, determine level of camera zoom/motion per video frame (brute-force?)
5. For each video frame, apply zoom to outer portions and stitch it to the middle part that's actually animated. Possibly also apply some transform to outer portions to closer match what the human eye would see (slight blur?)
6. Generate a stereogram of the result.

Thoughts on this approach? I'm not a computer graphics guy so I'm sure there's a better way to accomplish what I'm going for or some pitfall I'm not thinking of.

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